
You wouldn’t think that this would matter much, but it adds a huge sense of connection to the world. If you kill a hundred zombies in the same place, there will be a pile of a hundred corpses in that spot and it won’t vanish. I know it’s a zombie game so why do I care about bodies? In Dead Nation, and unlike any other zombie game I’ve played, the bodies don’t disappear. It’s the attention to detail that impressed me. One nuance I found intriguing is that your character moves slower when walking backwards, as you’d expect in real life but as is rarely the case in twin stick action shooters. Bodies fly realistically from explosions, fires smolder in the distance, and billboards flicker with faint advertisements that are actually entertaining if you take the time to read them. + There’s a high level of detail in Dead Nation, both visual and mechanically, that is easy to overlook during the tense combat. If you’ve played many action games, you know that controls can make or break the experience and the controls in Dead Nation are spot on. I never had problems moving, shooting, aiming, or remembering what buttons did what. The twin stick design is perfect for Dead Nation and it really facilitates a fluid experience. Shooting is precise, movement is smooth, and hit detection is right on. + The game plays with a great degree of accuracy. It’s relatively fast-paced, even under a veil of darkness, rain, and fog, and it’s utterly loaded with weapons and zombies so there’s no shortage of shooting. It boasts single player, local co-op, and multiplayer co-op modes, global leaderboards by player and by country, and about 10 levels of action.

I got a chance to play through it and here’s what I thought.ĭead Nation is a top-down action game that is what Diablo would look and play like with modern graphics and twin stick controls. I recently snagged Dead Nation, a top-down zombie shooter for the PS3, via the Playstation Network.
